STEAM机构学习套件 |
STEAM Institutional Learning Suite |
新仿生飞行生物 |
New bionic flying creatures |
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设计师:吴梓圳 |
Designed by zizhen wu |
Tutor: FREEZhao Yang Wenqing |
|
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所属课程:毕业设计、毕业论文 |
Course: Graduation Design Project |
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合作伙伴:龙域设计 |
Partner: LOE DESIGN |
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针对STEAM教具“积木拼装耗时长、编程门槛高”的痛点,本课题提出一款创新的渐进式机械玩具设计。产品主打“简易快拼”,通过现成组件降低前期时间成本,保护儿童探索欲。同时,其内部机械结构可随儿童认知成长进行重组叠加,逐步演变为高阶复杂形态。该设计以低门槛、高反馈的实体交互,有效延长了产品生命周期,构建出一条阶梯式学习路径,兼具教育实践与商业落地价值。 |
Addressing the common pain points of STEAM educational tools—namely, time-consuming block assembly and a high barrier to entry for programming—this project proposes an innovative, progressive mechanical toy design. The product emphasizes “quick and easy assembly,” using ready-made components to reduce initial time investment and preserve children’s curiosity. At the same time, its internal mechanical structure can be reconfigured and layered as children’s cognitive abilities develop, gradually evolving into more complex forms. Through low-barrier, high-feedback physical interaction, this design effectively extends the product’s lifecycle and establishes a step-by-step learning path that combines educational value with commercial viability. |
STEAM机构学习套件
新仿生飞行生物
设计师:吴梓圳
所属课程:毕业设计、毕业论文
合作伙伴:龙域设计
针对STEAM教具“积木拼装耗时长、编程门槛高”的痛点,本课题提出一款创新的渐进式机械玩具设计。产品主打“简易快拼”,通过现成组件降低前期时间成本,保护儿童探索欲。同时,其内部机械结构可随儿童认知成长进行重组叠加,逐步演变为高阶复杂形态。该设计以低门槛、高反馈的实体交互,有效延长了产品生命周期,构建出一条阶梯式学习路径,兼具教育实践与商业落地价值。
STEAM Institutional Learning Suite
New bionic flying creatures
Designed by zizhen wu
Tutor: FREEZhao Yang Wenqing
Course: Graduation Design Project
Partner: LOE DESIGN
Addressing the common pain points of STEAM educational tools—namely, time-consuming block assembly and a high barrier to entry for programming—this project proposes an innovative, progressive mechanical toy design. The product emphasizes “quick and easy assembly,” using ready-made components to reduce initial time investment and preserve children’s curiosity. At the same time, its internal mechanical structure can be reconfigured and layered as children’s cognitive abilities develop, gradually evolving into more complex forms. Through low-barrier, high-feedback physical interaction, this design effectively extends the product’s lifecycle and establishes a step-by-step learning path that combines educational value with commercial viability.



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