DrinkDrink选饮站

DrinkDrink Choice Station

广美学生选饮决策辅助系统交互设计

Dedicated to building an integrated, efficient, and comfortable makeup system.

设计师:刘翠兰

Designed by Tracy

指导教师: 赵斌

Tutor: FREEZhao

所属课程:毕业设计、毕业论文

Course: Graduation Design Project

本毕业设计针对饮品行业“选择过载-需求错配”矛盾,以广州美术学院学生为研究对象,旨在通过轻量化交互与场景化算法设计,构建高效且具情感共鸣的决策辅助系统。研究基于行为经济学与交互设计理论,结合席克定律(Hick’s Law)和选择过载理论(Choice Overload),提出“2题速配测试+动态场景推荐”双模块解决方案,并验证其科学性与实用性。

Aiming at the contradiction of “choice overload-demand mismatch” in the beverage industry, this paper takes the students of Guangzhou Academy of Fine Arts as the research object, aiming at building an efficient and emotional decision-making assistant system through lightweight interaction and scene algorithm design. Based on behavioral economics and interaction design theory, combined with Hick’s Law and Choice Overload theory, this paper puts forward a two-module solution of “two-question speed matching test+dynamic scene recommendation”, and verifies its scientificity and practicability.

DrinkDrink选饮站

广美学生选饮决策辅助系统交互设计

设计师:刘翠兰

指导教师: 赵斌

所属课程:毕业设计、毕业论文

本毕业设计针对饮品行业“选择过载-需求错配”矛盾,以广州美术学院学生为研究对象,旨在通过轻量化交互与场景化算法设计,构建高效且具情感共鸣的决策辅助系统。研究基于行为经济学与交互设计理论,结合席克定律(Hick’s Law)和选择过载理论(Choice Overload),提出“2题速配测试+动态场景推荐”双模块解决方案,并验证其科学性与实用性。

DrinkDrink Choice Station

Dedicated to building an integrated, efficient, and comfortable makeup system.

Designed by Tracy

Tutor: FREEZhao

Course: Graduation Design Project

Aiming at the contradiction of “choice overload-demand mismatch” in the beverage industry, this paper takes the students of Guangzhou Academy of Fine Arts as the research object, aiming at building an efficient and emotional decision-making assistant system through lightweight interaction and scene algorithm design. Based on behavioral economics and interaction design theory, combined with Hick’s Law and Choice Overload theory, this paper puts forward a two-module solution of “two-question speed matching test+dynamic scene recommendation”, and verifies its scientificity and practicability.

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One response

  1. 该设计在特定校园场景下提出“2题速配+动态场景推荐”的轻量化决策系统。基于行为经济学与交互设计理论(如席克定律、选择过载),将复杂选择转化为清晰引导与可视化反馈,兼顾效率与情感共鸣,交互节奏与信息层级把控得当。从问题洞察到方案验证闭环完整,具备落地潜力。期待后续在数据治理、生态接入与运营策略上进一步深化,服务更广应用场景。

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