儿童沉浸式滑道车体验设计 |
Immersive experience design of slide cars for children |
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设计师:黄晓华 and 赵烨 |
Designed by Huangxiaohua and ZhaoYe |
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指导教师: 陈旭 |
Tutor: Chen Xu |
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所属课程:毕业设计、毕业论文 |
Course: Graduation Design Project |
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本设计聚焦 5-12 岁儿童,打造沉浸式滑道车体验系统。立足儿童娱乐消费升级背景,针对传统游乐设施同质化、缺乏沉浸感的痛点,结合家长对安全、高品质体验的需求展开研究。分析分龄段儿童体验需求,构建模块化主题场景,以非电子化手段营造沉浸感,同时规划安全空间与家长休息区。创新模块化叙事、分龄段挑战与实体沉浸体验,完成完整设计方案并制作核心模型,探索高粘性儿童娱乐新形态。 |
This design focuses on children aged 5 – 12, aiming to create an immersive go – kart experience system. Based on the background of the upgrading of children’s entertainment consumption, it conducts research in response to the pain points of the homogenization and lack of immersion in traditional amusement facilities, while taking into account parents’ needs for safety and high – quality experiences. By analyzing the experience needs of children in different age groups, it constructs modular theme scenarios, creates an immersive atmosphere through non – electronic means, and at the same time plans safe spaces and rest areas for parents. Through innovative modular storytelling, age – specific challenges, and physical immersive experiences, a complete design plan is developed, and a core model is produced to explore a new form of highly engaging children’s entertainment. |
儿童沉浸式滑道车体验设计
设计师:黄晓华 and 赵烨
指导教师: 陈旭
所属课程:毕业设计、毕业论文
本设计聚焦 5-12 岁儿童,打造沉浸式滑道车体验系统。立足儿童娱乐消费升级背景,针对传统游乐设施同质化、缺乏沉浸感的痛点,结合家长对安全、高品质体验的需求展开研究。分析分龄段儿童体验需求,构建模块化主题场景,以非电子化手段营造沉浸感,同时规划安全空间与家长休息区。创新模块化叙事、分龄段挑战与实体沉浸体验,完成完整设计方案并制作核心模型,探索高粘性儿童娱乐新形态。
Immersive experience design of slide cars for children
Designed by Huangxiaohua and ZhaoYe
Tutor: Chen Xu
Course: Graduation Design Project
This design focuses on children aged 5 – 12, aiming to create an immersive go – kart experience system. Based on the background of the upgrading of children’s entertainment consumption, it conducts research in response to the pain points of the homogenization and lack of immersion in traditional amusement facilities, while taking into account parents’ needs for safety and high – quality experiences. By analyzing the experience needs of children in different age groups, it constructs modular theme scenarios, creates an immersive atmosphere through non – electronic means, and at the same time plans safe spaces and rest areas for parents. Through innovative modular storytelling, age – specific challenges, and physical immersive experiences, a complete design plan is developed, and a core model is produced to explore a new form of highly engaging children’s entertainment.






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